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Embark on a journey to explore the land, seas and skies of the Dragon Quest universe in this grand entry from the Zenithia Trilogy. Soon to follow are Dragon Quest V: Hand of the Heavenly Bride and Dragon Quest VI: Realms of Reverie. Indulge in the colorful Dragon Quest world created by Yuji Horii, combined with the charming characters and monsters designed by Akira Toriyama and memorable soundtrack from famed composer Koichi Sugiyama to create an unforgettable gaming experience. Experience the world of Dragon Quest through the perspectives of multiple characters with a unique, chapter-driven storyline while you journey through a beautifully rendered 3D world, with dynamic dual screen presentation and newly animated monsters. Enjoy an all-new English translation that incorporates 13 known dialects from around the globe, bringing the diverse world and characters of Dragon Quest to life. Unravel the ancient mystery behind a cursed kingdom by expanding your town via Chance Encounter mode, available through local wireless connection. The English version of Dragon Quest IV: Chapters of the Chosen does not include the Party Chat feature.

Dragon Quest VII is the seventh installment of the popular Dragon Quest series of role playing games and the first in the series to not be a part of a larger trilogy. It was the first main series Dragon Quest title to be released outside of Japan since the release of Dragon Quest IV: Chapters of the Chosen in North America in 1992, and the last DQ title to be released in North America with the Dragon Warrior name.

Dragon Quest VIII: Journey of the Cursed King is the eighth installment in the Dragon Quest series, developed by Level-5 and published by Square Enix for the PlayStation 2 video game console. It was also later released for the Nintendo 3DS in 2015. It is a traditional Japanese-style role-playing game with random enemy encounters, simple turn-based combat mechanics, and management of a party consisting of four characters, each belonging to a clearly defined class. Unlike its predecessors in the series and most Japanese RPGs in general, the game features a continuous world with fairly vast landscapes and integrated towns and dungeons, as opposed to world map traveling and locations represented by icons. The game features full camera rotation and optional first-person view. Like in the previous Dragon Quest games, many objects can be interacted with; for example, barrels can be physically lifted, carried, and broken, to reveal items hidden within.